Brussels · Available for commission

SAI.NK

Hybrid action scoring for games and trailers. Orchestral writing and electronic production from the same hands — not one dressed up as the other.

Selected work — listen in order
01

Boss FightOriginal — three phases

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Three distinct phases with hard transitions between them. Orchestral core, electronic low end, and a final phase that changes the rules. Written to be cut into and out of.

Phase I
Phase II
Phase III
Three phases · click a phase to jump 0:00
02

See the StarsReleased — title screen

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Calm and weightless — a title-screen theme that puts the player inside the world of the game before they ever press start.

Floating
Atmosphere before action 0:00
03

ReanimalTrailer redesign — music and sound

Complete audio redesign of an existing trailer. Score, sound design, impacts, risers and transitions written and cut to picture. Original audio replaced end to end.

04

Gameplay TensionOriginal — percussive, sub-heavy

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Pressure held under gameplay for long stretches. Driving percussion over a heavy low end, escalating steadily and never resolving — written to keep a player uneasy without pulling focus from the scene.

Sustained tension
Continuous — no resolution 0:00